Monday, February 3, 2014

Free Trials in Games

     Alright, imagine this scenario: a new MMORPG has just been launched. It is not F2P. There is a retail price and a monthly subscription fee. Yet, you love the ideas and opportunities offered by this game. So you either buy it based on what you think you will experience or you don't buy it and never find out if it was the kind of game you would have truly enjoyed for years to come. Fortunately, some of these games have free trials (also known as “demos”).

      I really love the idea of demos. I don't know a lot of games that offer free trials, however. World of Warcraft has a free trial that lets people play until level 20. That seems like enough time to see if the player might enjoy the game. The Stanley Parable has its own demo that almost feels like an entirely different game. I am aware demos and free trials usually cost additional funds to set up, but it would be great if more developers offered players chances to see if their game is really worth their time.
The closest we can get to finding out if a game is worth playing is by looking at reviews. Usually, we might just stop at one view with a number higher than 8. That is just one person's opinion. You have to look at multiple reviews to really know if a game is worth your time and money. 
 
      Free trials are typically set up with two types of modes of expiration: the first being time. Most games will give you thirty minutes to play a level and then that's it. Some MMOs let players go for a full week before locking them out. Usually the first part of a game is the most enjoyable. Everything else seems diminished and less engaging. It makes sense to let the player see only what the developers want them to see until they buy a full retail copy of the game.

      The second mode of expiration is capping. Capping could apply to time, but this most specifically refers to level caps or experience caps. As I mentioned before, WoW lets players level up to level 20. They are also not permitted to chat with players, trading, or using the auction house. When Diablo 3 was in open beta, players were allowed to make it to King Leoric and once he went down, they beta ended for that character. Open betas can be a nice way to try out a game to see if it's good, but it is usually limited to just the first few areas. You may have all the time in the world, but once that section is done, you will have to make the choice to either buy the game or try to play the trial again.

      My question is should developers make free trials for all of their games? Should they be extended? Should the idea of demos be eliminated entirely?

1 comment:

  1. I don't see how trial periods can be anything but beneficial. It gives people that can't buy the game for whatever reason (funds, parents, etc.). You don't see the entire game, but it gives you a chance to see how the gameplay works, and you can just look for information about end game content if you're worried about the game getting worse/having little end game content.

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