For the longest time I have always thought that the
longer a game, the better it was. The longest titles were usually
RPGs. I would average 40 hours playtime in games like Legend of
Dragoon, Chrono Cross, and Final Fantasy IX. The longest game I have
played so far would have to be Xenoblade Chronicles in which I had a
game completion time of 110 hours! I got pretty close with Oblivion
and Skyrim, but never finished all of the content, so I had between
40-60 hours invested on those titles. However, one of the strangest
experiences I had was with Jade Cocoon.
Jade Cocoon was this RPG title that I rented a long
time ago when the Playstation was still brand new. I played through
this awesome game and made it to the very end. To my amazement, my
playtime barely scratched 20 hours. I deemed it less enjoyable than
the other games that took longer to beat. As I grew older I noticed
more and more games were reduced in length. Games such as Portal,
Braid, Limbo, and Bleed took less than 4 hours to finish. The
shortest game I have ever played was Journey and I clocked in at 90
minutes! Why are games becoming shorter? A better question might be
is this a bad thing?
Portal was a short game, but my time with it isn't what
I would call brief. Brief implies it was not long enough. Short just
refers to the overall length of the game's duration. Despite spending
only 4 hours playing Portal, it was a grand experience. Braid's
playtime was almost 4 hours, but I loved every bit of it. Bleed was
around 3 hours and I had a blast slowing down for bullet time and
dodging attacks that should be impossible to avoid! And Journey
absolutely astounded me. I played a total of 90 minutes. You would
think that would be a complete waste of my money, but no. The game
was incredible. I literally felt like I spent a lifetime playing it
even though an hour and a half was all that passed in reality. I do
feel like it could have done just a little more, but that's for
another time.
I think duration and longevity in a game is of little
importance at this point. If I play a game for 20 hours total
playtime, but it feels like it's dragging on, it should just end
already. I expected the story to stop 5 hours ago. Why is it still
going on? Haven't I done this before? When will this monotony end? I
don't think a game has to be incredibly long to be truly enjoyable.
Earlier when I said Xenoblade Chronicles was the longest game I
played? I would have to say 90 of those hours were spent on side
quests and being lost. It wasn't a bad experience, but some parts did
make me want to hurry the story along. When it gets to the point the
game feels like a chore, just proceed with the story. If the story is
the chore, maybe take a break from it.
What are your thoughts on longevity? Should a game be
padded out for the sake of a long duration or should it only be long
enough to prove its point? Is there an objective minimum length a
game should be? What's the longest game you've played and how much
time did you invest in it?
I think that the overall time of a game doesn't matter, instead focus should be placed on making sure every part of the game runs a decent time. Sometimes you get disappointed when a part of a game ends and you feel like you didn't have enough time to play, sometimes you just want to get through a particularly frustrating segment that takes forever to get through.
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