For
those of you not familiar with these terms, CREDD, PLEX, and Bonds
are a special method of paying for subscription based games. This is
how they work: say you want to play Wildstar when it launches, but
only feel comfortable paying the retail price. Wildstar plans to use
a subscription, but the developers (Carbine Studios) will be
implementing CREDD. CREDD is something you can buy with money equal
to the subscription fee, but can be traded in game for currency.
CREDD is a usable item that grants a month's worth of a subscription.
Players who do not want to pay for a subscription can grind in game
currency to trade for this CREDD. Other players can pay for their
subscription and buy CREDD, then sell it in game for a tidy profit.
One
way to look at it is “Legally trading for gold.” Most games do
not allow players to buy in game currency from third party dealers as
those are a bit shady. No guarantees you will be getting your money's
worth. This way, players can pay money for gold traded between other
players. No extra gold is generated by this CREDD. Some argue this is
pay to win. I see that only in one game so far. That game is
Runescape.
Runescape
use something similar to CREDD called Bonds. Players pay in game
coins for one Bond that grants them 30 days of membership. I played
Runescape for years and if I know anything, it's that money is quite
literally power. I have made my fair share of gold and am sitting
comfortably on a stack of 36M in coins. That is pocket change
compared to the rest of the economy! I met players running around
with hundreds of millions of gold. Gold gets you the best gear and
items.
If
a player grinds long enough, they can use their gold to buy Bonds
from other players and extend their membership. At the same time, if
a player buys lots of Bonds, they can trade those for in game gold.
Bonds are well over 20M at the moment (last I checked), so if Player
1 buys 5 Bonds and trades them to Player 2, they will have earned
100M. That is $40.00 USD! It makes sense that Runescape's Bonds are
arguably pay to win.
Not
only that, players who purchase CREDD or PLEX have a bit more
leverage than the guy who doesn't buy those items. Player 1 has 1
CREDD up for sale. They offer, say, 5000 gold (assuming that might be
high around Wildstar's launch), Player 2 has only one day to renew
their subscription after their first month of freedom from debt.
Player 2 can either fork over $15, grind that last bit of gold before
the day is up, or cancel their subscription. Player 1 could lower the
price, but if Player 2 wants to play bad enough, they will do
anything to get that CREDD.
On
the plus side, CREDD, PLEX, and Bonds offer alternative means to
people who want to play a subscription based game and have lots of
free time to grind, but do not want to pay additional money. On the
minus side, players with these items have the power. They can
effectively manipulate the economy to their advantage and this could
potentially turn into a pay to win scenario. I kind of like the idea,
but it does need a lot of work to make it fair to both the seller and
the buyer. Any thoughts on this method of payment?
Like all business practices, it all boils down to "it works if it is done well, it sucks if done poorly". One time purchase models can screw the player over with a bad game, subscription models require you to keep paying or have your hard earned stuff locked away until you keep paying, game time passes bought with in game money can allow players to pay for the best stuff without playing much at all and earning it, and microtransaction free to play can pretty much become pay to win.
ReplyDeleteIn this instance, game time passes, it's reliant on how much top tier gear can be bought with in-game currency. In terms of in game economy, I do not see a problem. The same gold will still be there, it will just pass hands. And having the money go to the game and the gold go from a free player to a paid player is much better than the alternative of gold selling websites.
Here is a link to Wildstar's business model, for those interested: http://www.wildstar-online.com/en/the-game/business-model/
(also if anyone gets a beta key give it to me and i will shower you with gifts*) *may not have any valuables inside