When it comes to games, developers
try to create a balance between the players and the enemy AI. If the player is
dying too easily, the monsters might just be too strong. If the enemy is dying
way too fast, the player is too strong. Anytime there is a lack of balance
between these two, the game itself becomes less fun whether players are
breezing through with little to no challenge or the enemies just make playing
tedious.
Being
overpowered (or OP) is just a term gamers use to describe something out of
balance. In single player games this isn't usually an issue. Sometimes an enemy
AI is designed to be OP so that it provides a nice challenge and is highly
rewarding to the player when it is defeated. Typically, boss enemies are OP.
When the player gains something that gives them a huge advantage, they become
OP. In most games, making the player OP is not a bad thing. It gives them the
satisfaction of having godlike powers over their foes and it feels great to
show them off with extreme prejudice.
But
as I mentioned before, an OP player can also make a game too easy. If there is
virtually no challenge at all to the player, the game becomes stale quick. The
best solution developers come up with is to create enemies that are much
stronger so that the player gradually feels less powerful until they obtain a
better means of eliminating their enemies. This can sometimes be taken too far
such as some games give the player a cool weapon with OP stats, the weapon
works well for the first level, then the mobs are given absurd amounts of
health and defense, then suddenly the weapon loses its impact and killing the
mobs becomes a chore. Making the player OP, and then taking that away and
giving it all to the enemy AI isn't balance.
In
a multiplayer game, being OP is a big issue. Players who have a distinct
advantage over other players are immediately called out by the community.
Sometimes they get accused of hacking. Whether they are hacking or not, the
developers have to find out what makes that player OP and find a way to balance
it out. Most of the time it is the class they play. It is up to the developers
to fine tune the stats of that class to make them more balanced with the other
classes. Sometimes it is certain weapons that have either ridiculously high
power or have a special ability attached that gives the wielder a huge
advantage.
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