I have a theory: big game companies are a little scared to
experiment with new ideas because they don’t know if they are guaranteed to
work. It’s becoming more and more expensive to make games every day, so
understandably, taking a gamble on an idea that sounds good and might work is frightening. What if the
idea fails? Then the game won’t make any money and the company might just go bankrupt.
This mostly applies to mainstream titles, but can apply to indie games as well.
However, I have noticed something. These unusual games that I
have never heard of that are experimental, very short, and free to play. Most
of these games come from GameJolt and I see several lets players such as
Markiplier play them. They either enjoy the game or they hate it. But they all
have one thing in common: they have one main mechanic and they focus the game
all around that. These games can be seen as little experiments and tests being
freely given by game developers who may or may not be affiliated with a studio
or company. The great thing about these kinds of games is that they are not too
difficult to make provided one has basic knowledge of utilizing an engine,
coding, planning out an idea, and creating simple art assets.
Now picture this: a lead game designer working for a company
that is struggling with ideas and they see one of these games being played by a
lets player. The game displays a strange and new mechanic they have never seen
before. Now they get the idea in their head to pitch this to their company, but
to make it bigger and more fleshed out. They also come into contact with the
creators of the game and ask for their assistance. Next thing you know the
creators have a contract with the company, the lead designer has an idea that
they have seen work, the company works hard to make it bigger and better, and
the game is released to the public. The gaming community reacts positively to
the game and it becomes critically acclaimed as one of the most entertaining
games of recent years.
This is not a guaranteed scenario, but it is ideal. You have
this idea you want to try, but you don’t have the skill level or co-workers or
even time to make it the perfect game you want. All you have is enough to make
one level that displays one mechanic and the players absolutely love it. Then a
lets player picks it up and gives their feedback which gives it free publicity
and gets even more players interested. That then draws the attention of someone
with the power and resources to make that original idea a reality.
What I’m saying is if you have an idea you want to try, don’t
fret if you can’t make it the great masterpiece you want it to be. Just make it
big enough to draw attention. As for the developers of larger companies, look
at these games and what they do. They might just give you an excellent idea
that is practically guaranteed to work.
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