Creating characters is an art form unto itself. Some
characters stay in our memories long after we’ve read about their lives. Others
are forgotten minutes after they’re introduced. What about a character makes
them more likeable to the audience? What makes us hate what they do? Are
characters molded by the story or is it the other way around? The first
question you should really ask is, “What is this character going to be used
for?” Once you answer that, you can start creating the character in full. For
the sake of this guide, let’s say this character will be used for a written
story.
Whenever
you need a character or two for a story, it helps to have an idea of what
they’re going to do. Are they a protagonist or antagonist? What story revolves
around them? How do they fit in and affect the world around them? Characters
need enough detail to convince readers that they’re real. So how do you go
about making a character? Do you need to focus on what they look like? At
first, no. You have no idea what that character will look like because there’s
nothing to define them yet. Before anything else, a character must be fleshed
out. I use many things to make a character: personality indicators, moral systems,
decision-making, and a loads of questions.
Who is this person? Why do they exist in this world? What
have they done and what will they do? How would others describe them? These are
common questions to ask when doing characterization. First thing I do is refer
to two personality charts: Myers-Briggs and the Enneagram. I pick one of the
sixteen personality types from Myers-Briggs and use that as a template for how
my character behaves. I may end up with an introvert who is highly reclusive,
or I could have a very social person with a bad habit of talking about
themselves too much. It’s a good idea to study each type and learn how they
think and feel. However, this is just a template; Myers-Briggs is a starting
point, but is by no means a perfect description of your character.
Secondly, I look at the Enneagram for additional
personality traits. The Enneagram has nine different personality types and is
more focused on how a person reacts to the world around them. It also factors
in changes in mood and how some people’s personalities mix with other types.
Combining this with Myers-Briggs can give you a solid foundation for your
character. But like Myers-Briggs, the Enneagram is not the final word.
There
are many aspects of personality and character development to consider when
doing characterization. What kind of moral values do they have? Are they good
or evil? Do they obey the law or could they not care less about the rules? For
this, I refer to the Dungeons and Dragons
Alignment System. It’s a simple chart for dictating actions a character is
likely to take. Someone who is Lawful Good is virtually a saint and can do no
wrong. Conversely, a Chaotic Evil person will defy the law and commit the most
heinous of crimes against humanity. The Alignment System is meant to be an
indication of moral tendency. Not every villain will remain evil, but not every
hero can stay in the light. This is where choice becomes a primary factor in
character development.
Along
the character’s journey through their story they will encounter decisions. It
could be as simple as deciding which road to take or as complicated as what
profession to pursue. Each choice changes the character’s narrative and affects
the rest of their life. Maybe your hero fights a bear and breaks its arm, but
two years later the same bear comes back with cybernetic implants and severely
injures the hero. Now the hero has to recover physically and mentally to
overcome the obstacle that is a missing set of legs and a phobia of ursines.
Choice doesn’t just affect the characters, but the writer as well.
Writers
ultimately make the decisions for their characters. If a character acts a
certain way, the writer wrote those traits in. If they dress in unusual attire,
the writer made that choice. That’s why it’s important to really ask yourself
why to make these choices. If you want to make a turncoat character, when is
the best time for them to switch sides? You shouldn’t build up a character that
the audience loves only to have them pick a side the audience can’t root for.
Imagine having a best friend that stabs you in the back after years of knowing
you; you would hate that person for what they’ve done. In this case, you hate
both the character and the writer for the betrayal. Keeping all of this in
mind, we can now move on to the biography.
Where
does this character come from? What are their origins? How tall are they? Age?
Weight? Gender? Sexuality? There’s lots of questions to answer, but the
audience doesn’t have to know all of those details. It’s best to build up a
character with enough info to pull in interest, then add more info over time.
Some info only you the creator will know. Don’t pour all of the data about your
character onto the audience. They need context. “Why do the readers need to
know this hero’s fears?” “When is the best time to introduce this idea?” “How
much will the audience know about this character when they are introduced?” “When
will they learn more?” “What are facts about the character that only I will
know for the sake of developing them?” You don’t have to answer these all right
away. Like the personality indicators mentioned before, the questions serve as
a template to define your character.
Knowing
how to write characters is essential to storytelling. They drive the narrative
forward with their developments, dialogue, actions, and thoughts. These
guidelines also apply to writing characters for film and animation as well as
games. Yet despite the advice I’ve written, these are only the basics of
building a person. Characters will change over time as they become more
developed. Events will occur that change this person’s worldview, they will
grow after going through some personal experience, someone will hurt them badly
and the character has to find a way to overcome this struggle. This guide is a
way to get started, but only you will ultimately write your character the way
you want to.
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