Wednesday, December 25, 2013

Creating an RPG

Hello and Merry Christmas! As I'm sure you all know, Steam's Holiday Sell is currently making many a games affordable for college students (Skyrim is available for $8 right now!). However, there is one game I think we should all consider buying, especially students who interest rests in game creation. That game is RPG Maker VX Ace.

RPG Maker VX Ace is on sell at Steam for $18, as oppose to the usual $60, until tomorrow at noon. The game is more of a game creation kit, requiring little to none programming skills to create your very own RPG. This could give you immediate experience in creating games and you would have plenty of time over the break to develop and share your ideas with GDC members, friends, and other internet users.

 
RPG Maker VX Ace also has plenty of DLC, including soundtracks or animation styles like Pokémon (all of which have great sales). For a complete look at the game content and DLC, click here and buy the game if you want. However, if you can not afford the game, perhaps you can ask a friend to buy it and you can share the cost later.


If this all sounds a bit overwhelming, know that there are plenty of tutorials on YouTube and that the creators of the game have a website that includes a tutorial blog for level, character, and other designs. While all of us may not wish to create RPGs, this is a cool and inexpensive chance to begin your game development hobby or career.

Tuesday, December 17, 2013

Buyers Remorse on the WiiU. Borderline Depressing man.

So as im sure the majority of you heard at the last meeting, I had planned on buying the PS4 once paychecks dropped the next day. Sadly, SAU took half of my check for fees I hadn't accounted for. So, to turn a bad situation (I sold my ps3 the night of the meeting to ensure enough funds for the PS4) of having no games to play, I bought a WiiU.
         Now to be fair, I had been wanting to play ZombiU. It is a great game that is an entirely new take on survival horror centering around the (soon to come) zombie apocalypse. However, I cannot sit and play one game alone unless it has a very compelling story. Or if it's minecraft. ZombiU has a curious story but lets be honest, its a Zombie game. You can't do much without turning it into a Fable clone. So I was lucky enough to have bought the Windwaker edition console with the free download of Windwaker HD. You can't go wrong with Zelda right? Right? I can. As a kid all I had was the gamecube and one game. Windwaker. I beat it 47 times. No joke. Its not exaggerated. Its 47. So I got bored.
        Tonight I decided I'd look at all games on the WiiU, released or soon to be. Guess what. The only noteworthy title I came across was Super Smash Bros. And thats not slated for release until a few months from now. So I looked at ones that are out now and all there is is Bayonetta 2, Monster Hunter3, and Ninja Gaiden 3. '-' Not a fan of Monster hunter. Never played Bayonetta 1 and ninja gaiden is a bit too hack and slash for my taste. So now I am sitting in my room at 1:42 a.m. womdering why the hell I bought this thing. So here's my review for the WiiU!

         The wii was a let down. No one can deny that. With one or two good titles, most gamers felt cheated out of their money when the wii never delivered on anything decent. Now the WiiU promised us so much more and even shpwed off a lot of fancy stuff for us to look forward to. Still, most of us ignored Nintendos "next gen" console. I guess that was the gaming community punishing Nintendo for the catastrophe the Wii was. I personally didn't buy into the hype, like any sensible gamer. But the WiiU did catch my attention with ZombiU. I had not made any plans to buy this console for just one game when I was an owner of both an Xbox360 and a Playstation 3 at the time of its launch. Soon Xbox betrayed me, and I became a PS3 fanboy. I was good. Now the PS4 is out amd I was dying to get one. I had the money and SAU took a bit. Oh well right? I figured I'd get a WiiU and swotch to PC gaming when we got money back next semester. So I went to gamestop amd bought the WiiU. '_' The first thing I noticed was the extensive set up process. I figured "Awesome! This foreshadpws a great UI for me to play around with!" Iiiii was wrong. Its just like the 3Ds, which dont get me wrong is good for the 3DS ALONE. This is a console, come on Nintendo what're you thinking. Oh well, it should be faster than the Wii this time. Nope. Its actually slower. I clocked it at 53 seconds to open the settings. I was a bit dissapointed. But hey UI doesnt make a console, its the games. So I popped in ZombiU in my dorm room and got into it. ZombiU wasn't quote what I had hoped but it was still an amazing game. I love the whole aspect of 'if you get swarmed you are going to die'. It was realistic and challenging. But I found it dofficult to focus with me constantly having to look at the gamepad to see what button im hitting. The controller os just too big to handle properly. Especially if youre used to the thinner Playstation controller. It absolutely took away from the gaming experience. I feel like the console has potential but I just can't justify my buying it for $350. It's quite the letdown. So my final verdict on the console, is a 2 out of 5. If the console had sold better and some third party developers had got with it amd given the console a bigger library to choose from, it may be a 3. But with a slow OS and a wonky oversized controller that mah as well be the tablet im writing this with, the hardware and software are just dissapointing.

Feel free to comment and tell me im being a picky little douche, but I think I deserve what I paid for. :/

Thursday, December 12, 2013

How Long Should a Game Play Out?

      For the longest time I have always thought that the longer a game, the better it was. The longest titles were usually RPGs. I would average 40 hours playtime in games like Legend of Dragoon, Chrono Cross, and Final Fantasy IX. The longest game I have played so far would have to be Xenoblade Chronicles in which I had a game completion time of 110 hours! I got pretty close with Oblivion and Skyrim, but never finished all of the content, so I had between 40-60 hours invested on those titles. However, one of the strangest experiences I had was with Jade Cocoon.
      Jade Cocoon was this RPG title that I rented a long time ago when the Playstation was still brand new. I played through this awesome game and made it to the very end. To my amazement, my playtime barely scratched 20 hours. I deemed it less enjoyable than the other games that took longer to beat. As I grew older I noticed more and more games were reduced in length. Games such as Portal, Braid, Limbo, and Bleed took less than 4 hours to finish. The shortest game I have ever played was Journey and I clocked in at 90 minutes! Why are games becoming shorter? A better question might be is this a bad thing?
      Portal was a short game, but my time with it isn't what I would call brief. Brief implies it was not long enough. Short just refers to the overall length of the game's duration. Despite spending only 4 hours playing Portal, it was a grand experience. Braid's playtime was almost 4 hours, but I loved every bit of it. Bleed was around 3 hours and I had a blast slowing down for bullet time and dodging attacks that should be impossible to avoid! And Journey absolutely astounded me. I played a total of 90 minutes. You would think that would be a complete waste of my money, but no. The game was incredible. I literally felt like I spent a lifetime playing it even though an hour and a half was all that passed in reality. I do feel like it could have done just a little more, but that's for another time.
      I think duration and longevity in a game is of little importance at this point. If I play a game for 20 hours total playtime, but it feels like it's dragging on, it should just end already. I expected the story to stop 5 hours ago. Why is it still going on? Haven't I done this before? When will this monotony end? I don't think a game has to be incredibly long to be truly enjoyable. Earlier when I said Xenoblade Chronicles was the longest game I played? I would have to say 90 of those hours were spent on side quests and being lost. It wasn't a bad experience, but some parts did make me want to hurry the story along. When it gets to the point the game feels like a chore, just proceed with the story. If the story is the chore, maybe take a break from it.
      What are your thoughts on longevity? Should a game be padded out for the sake of a long duration or should it only be long enough to prove its point? Is there an objective minimum length a game should be? What's the longest game you've played and how much time did you invest in it?

Monday, December 9, 2013

Are Games Supposed to Appeal to a Specific Gender?

      I always noticed that games have a tendency to appeal to basically everybody. Gaming itself looks like it's a male activity because a lot of men play, but there are lots of women who play as well. I also noticed that most game genres do not try to target a specific audience based on sex. Developers might do that, but the genres themselves seem gender neutral. However, some genres such as Fighting, Racing, Sports, and Shooter seem to be more masculine. In addition to the main question (see the title), are there feminine games out there?
      From what I have observed, men have a tendency to compete. They always want to try and be the best of the very best. Fighting games are a common way to prove who is better at everything. Argument over who gets the last chicken wing? Fight it out with Tekken. Debate over who knows their chemistry and who doesn't? Mortal Kombat will settle that once and for all. Racing and Sports games can do the same thing, but competition seems more friendly in those titles. At least in Nintendo titles and their cartoony style of graphics. Realistic looking Racers and Sports tend to invoke the man's spirit of competition. They start to take it a bit too seriously. Shooters are kind of the norm for males at the moment. If you don't play a Shooter, you aren't a man, apparently. It's really specific, too. Team Fortress 2 is a Shooter, but it isn't realistic, so it gets a lot of hate from players who play more realistic Shooters.
      Almost every other genre I see is gender neutral. Adventure titles? No preferable gender. How about those RPGs? Loved by everybody (that I know at least). Those Platformers? Appeals to anyone. Keep in mind I'm not saying everyone loves these genres. I am trying to say that they have this appeal that doesn't make them feel like it's only meant for a specific gender. But if there are games that appeal to a masculine audience, surely there are feminine titles out there? If there is a genre that appeals solely to women, I can't name it.

Saturday, December 7, 2013

Favorite Insanely difficult games.

So I recently picked up zombiU. I didnt figure it would be too hard, but man was I surprised. Its like the wii version of Dark Souls. Ive played "I wanna be the guy" and havent died nearly as many times as I have on here. So, out of curiosity, what are your favorite insanely difficult games?

Thursday, December 5, 2013

Wilson 119

The doors to Wilson 119 are currently locked. I will try to get the doors unlocked before 5:30, but if I can not then meet in Brinson 221.

Sorry for any incovinence.

Difficulty: How does it affect gameplay?

     Difficulty is the term to describe the level of challenge a game provides. Some games have a static difficulty level whereas others give players the option to adjust the difficulty. This raises a few questions: namely, the titular question “How does it affect gameplay?” and other questions such as “Can a game be too easy or too hard?” or “Is difficulty subjective?” I suppose I could answer the first question right now.
      Difficulty is the way the game challenges the player. There are typically three major difficulty modes and they are Easy, Normal, and Hard. Easy mode is basically a casual stroll through the park. You can spend more time stopping and smelling the roses than you can trying to save your own skin in the middle of a gunfight. There is very little danger or threat to the player and is an ideal difficulty for newcomers to the gaming scene or someone who has had a bad day and just wants to vent their frustrations against enemies who cannot hope to win.
      Normal mode is a balance of challenge and fairness. It is meant to keep the player engaged enough to pay attention to the game, but is never too taxing for the player to handle. At least for the average player. A newcomer may stumble and trip their way through Normal, but they can get the hang of things and overcome adversity to reach the end. Normal is the most commonly picked difficulty in any game that has a difficulty select option.
      Hard mode is just absolutely nuts. This mode is almost always designed to give the player a sense of utter dread after they lose countless times. It is built to test the most hardcore of gamers, to challenge the most skilled of players, and to be taken up as a dare for $1.00 USD for the guys who don't really know what they're doing and so his friends can laugh at his demise. Why do some of us enjoy Hard mode? I dunno. Maybe we're masochists? Or quite possibly the intense feeling of reward gained from overcoming the seemingly impossible odds! Yeah, we are masochists, aren't we?
      Can a game be too hard? Of course it can. This can be subject to a slew of factors such as the game mechanics, the player's skill and understanding of the rules, the controls, the jeers of your peers, and uncontrollable aspects such as undodgeable attacks. If the player is just not able to keep up with the game's pace or how many things are going on at once, it can be overwhelming and they might deem it too difficult. A hardcore player, however, may delight in the idea of complex mechanics and hectic environments. But hey, if a game is too hard to handle, it isn't the end of the world. You don't need to worry about beating it on the hardest difficulty. Plus, difficulty is a perfectly good reason for disliking a game. Even if it is trivial as opposed to frustrating.
      Speaking of trivial, a game can be too easy, as well. If the mechanics end up being too simple with no expansion or variety, the game can get boring fast. It doesn't have to be complex, but it still needs to be interesting. The worst part is sometimes the difficulty can be mislabeled. Any of you familiar with Dust: An Elysian Tail, the Normal difficulty mode feels like it's set to Easy. I played on Tough to get a bigger challenge out of it, but it felt like a Normal difficulty compared to other games. It gave me a modest challenge and I even failed on numerous occasions. Anytime you play a game and it feels too easy, try upping the difficulty. It might become more engaging.
      Overall, difficulty is subjective. One player may play on Normal and find it an adequate challenge, but another player may play on the same difficulty of the same game and argue that it was trivial. Different modes provide a different experience depending on the player. On that note, what do you all think of difficulty? Should all games have a setting for difficulty or be static? Is there a limit to how hard a game should be? Just tell me what you think in the comments below.