Years ago I wrote a review on this game for a site called
Multiplayer Fanatics. The site itself has changed much since then and I never
have the time to write for them anymore. This was the first review I had ever
written and it was more of a discussion rather than a critique. You can read
the original review here.
For this week, I want to discuss the game once more.
Psychonauts is a
3d platformer based around the human mind. It was made by Tim Schafer and his
studio Double Fine. I see Tim Schafer as like the Tim Burton of video games;
they both make these strange worlds that are filled with things that should
frighten you, but also make you laugh. Psychonauts
existed in such a place that appeared normal on the outside, but the inside
showed so much more of the bizarre and psychedelic. The best part: it played
like a dream.
The story begins with Razputin, a kid with psychic powers
who shows up at a camp that specializes in teaching children the ways of the
Psychonauts. The camp counselors are not so keen on welcoming Raz at first, but
upon sensing his psychic powers, they let him stay. The next day, Raz sees one
of the counselors for his first lesson: infiltrating the mind. This is where
the gameplay begins.
Inside the mind of Coach Oleander, we see a battlefield.
Wired fences, trenches, artillery firing into the air, bomber planes soaring
through the sky, unexploded missiles, and even tanks! This is the mind of a man
who’s seen war. Upon navigating through the mind’s various obstacles, I come
across some drawings. These drawings reveal the innermost thoughts of Coach
Oleander. Turns out, he never did actually make it to the military. He was too
short to qualify. And yet, he dreams of being able to join the army. It made me
wonder why he was so obsessed with joining the militia. I did not discover the
true reason until much later under… unusual circumstances.
The whole game plays like this: you enter the mind of a
person, navigating their thoughts and emotions, seeing their past and most
intimate desires. And seeing all of this, you realize there’s character
development. The character’s themselves don’t have to tell you of their past;
you get to witness it (or at least fragments and symbols of it). Some minds
even show signs of disorders such as bipolar personality or schizophrenia. Upon
clearing up the inner turmoils of these people, you effectively improve their
lives. That always felt amazing; beating a level not just to complete it, but
to make someone’s day better, if not their livelihoods.
It’s not only a journey into a series of twisted landscapes
based on thoughts and feelings, but a lesson in psychology. You learn why
certain people act the way they do, and in most cases they need outside help
just to stay sane. Psychonauts is
definitely one of my favorite games I’ve ever played. I would suggest anyone
who can to try this game. It’s quite a trip.
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